PS4’s hardware performance advance beyond the PS3 system revealed

PS4 is capable of 10x the processing power of the PS3 system. The system features an optimized design featuring a unified 8GB of high-speed GDDR5 RAM, an eight core X86 CPU, and a powerful graphics processor. Generally speaking, PS4 will enable game developers to build larger, more detailed worlds than they could with the PS3 system. More realistic lighting models, more complex physics and particle effects, more varied and realistic character animations, sharper environment and object textures, higher screen resolutions (up to 1080p), higher frame rates (up to 60 frames per second), larger multiplayer matches and more will be possible thanks to PS4’s next-generation hardware.


PS4’s graphics processing unit (GPU) contains a unified array of 18 Compute Units, which collectively generate 1.84 teraflops of processing power that can freely be applied to graphics, simulation tasks, or a mixture of the two. PS4 is also equipped with 8 GB of unified system memory, easing game creation and increasing the richness of content achievable. High-speed GDDR5 is used for this memory, giving the system a total of 176 GB/second of bandwidth and providing a further boost to graphics performance.

According to Sony, the company started a conceptual discussion of PS4 five years ago, in 2008.
Who led the the PS4 project?

PS4 was a global effort led by SCEI’s Engineering group, with feedback from WorldWide Studios development teams, Sony Computer Entertainment’s corporate design center and more. Veteran game developer Mark Cerny serves as PS4 Architect.
text source: playstationblog

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